SpamGG

Lore

The world of SPAM: facts, regions, species and eras.

Regions

Emeldarion (23)

Vaeloria (15)

Abyss (14)

Nordvinter (13)

Lumethia (12)

Hadeïr (11)

Aelther (10)

Nyevielh (9)

Shal'Zaar (9)

Azeel (3)

Lonely Isles (3)

Ocean of the Depths (2)

Unknown (2)

Alphilia (1)

Species

Dragon (1)
Herald of Ashes
Natus (1)
Hibernatus
Olforgeur (1)
Master Thronebéur
Oniyx (1)
The Inventor

Eras

Great Cataclysm (4)
Faerylia, Pyro, Aidan, Vladislaus

Did you know?

  • When work becomes too laborious, a strange whale comes to relax the Queen of Waves.
  • Some marine species have supposedly mutated just to enjoy the works of art on the surface.
  • The Oniyx? Serious as ever… but only when it comes to work. Like the Inventor, if disturbed, he growls in hexadecimal.
  • Lisa can do everything—except cook a meal. Faced with disaster, Frost forbids her from entering the kitchen.
  • Before being King and Queen, light and shadow were just two childhood friends who grew up together before parting ways.
  • In the north of Emeldarion, a cereal grows by pyrosynthesis: the Bleh. This land is ideal for pyromaniacs looking to turn to farming.
  • Dragons are intelligent and majestic creatures, yet capable of sulking for two centuries just because someone told them “no.”
  • On Aelther, the pilgrim walking the sacred paths survives by feeding on caterpillars, juicy and honeyed.
  • The sage on a sacred stone adds an unnecessary step to the pilgrimage, just to admire the pilgrims’ reactions.
  • Exiled by the construction of Dragheir, the ancient ice penguins now live near lava, forever dreaming of their homeland.
  • Gabriel and Lumisaros? Two brilliant friends who theorized about the perfect chair… after long reflection, they work standing up, on principle.
  • The beauty of black coral described in stories is, in truth, nothing but the sight of gaspoison deposits at the bottom of the sea.
  • A chef compiles his frog-based recipes with rigor. In the marshes, one can hear him with a sharp and resounding “Croac Croac.”
  • Heraldesse is a telepath… often found drunk due to the backlash of her intoxicating powers. Telepathy must be practiced in moderation.
  • The octoflora knocks out its visitors… then recycles them into fertilizer, a solution to climate change.
  • Great lions know how to read. One of them is preparing a novel for the coming winter—if only he knew how to write.
  • Do not confuse a proper name with an event: Aurelia is not called Aurora.
  • The Primordial Codex? Shattered into a thousand pieces, simply because Nebula was too curious.
  • Slaying an abyssal creature releases a strange black smoke… smoking kills!
  • To avoid elemental imbalance and keep a sane mind, it is recommended to exhaust 5 spells or incantations per day.
  • Zayd must eat on schedule, otherwise he starts chewing whatever lies around.
  • The Master of Hues never dreams… but he paints his nightmares.
  • Those nightmares materialize in the real world as abyssal monsters.
  • The pyramids of Shal’Zaar once produced electricity, but all stopped the day they collapsed.
  • The world created by the deities is a perfect sphere—who would ever believe in a flat one?
  • Vladislaus once got lost in his own manor of shifting rooms. He no longer leaves his living room, and Bernard, his butler, tends to him.
  • The burning willow is the only creature capable of resisting elemental corruption by purifying its habitat.
  • The Natus are wild and territorial, organized into tribes with different cultures depending on their environment.
  • The Alphilans are fish-men who despise surface creatures, especially since the disappearance of their king.
  • The Infernal City once used the flows of Mount Vulcain to forge the finest materials.
  • The ancient magical runes have lost their power, but they remain sacred to pilgrims.
  • Mages must train their entire lives to strengthen their magic, using rare and precious catalysts.
  • The TOX enhance an individual’s abilities, but they can cause dependency and dangerous side effects.
  • The nation of shadow is represented by the eye of the observer—always vigilant, always hidden.
  • The nation of light is associated with the ear of the hunter, ever loyal even in the face of voices from the shadow.
  • The nation of nature is tied to the palm of the healer, gentle and attentive to every life.
  • The nation of fire carries the fists of the worker, strong, relentless, always in motion.
  • The nation of water is represented by the mouth of the negotiator, fluid and persuasive.
  • The nation of earth is linked to the nose of the seeker, able to sense the secrets buried beneath the rock.
  • The Pack is a cult dedicated to Aeltheria, dwelling in the northeast of Emeldarion.