Glossary
Game terms, with the explanations the game shows in its tooltips.
Keywords
- Poison
- A poisoned card takes poison damage at the start of its turn, based on its max HP at the time of poisoning
Related Tox: Poison
- Taunt
- A taunt forces the opponent's targeting but does not constrain allied targeting
Related Tox: Taunt
- Absorb
- Kills the targeted card and gains HP and max HP equal to its own
- Stun
- A stunned target cannot use abilities
- Freeze
- Frozen by the opponent, a card cannot act during its next turn; frozen by its own side, until the end of the opponent's next turn. Damage, a heal or a new Tox shatters the ice and deals thaw damage to it
Related Tox: Freeze
- Eternity
- Increases the target's cooldowns by 1
Related Tox: Eternity
- Temporality
- Decreases the target's cooldowns by 1
Related Tox: Temporality
- Vanish
- Removes the target's last passive
Related Tox: Vanish
- Erosion
- Reduces the target's max HP in proportion to the damage dealt
Related Tox: Erosion
- Smoked
- Enshrouds the allied field after using an attack or a heal
Related Tox: Smoke
- Resistance
- Percentage of damage reduced for each element
- Critical Power
- Multiplier applied to critical damage and healing
- Critical
- Chance for an ability's damage or healing to be critical
- Accuracy
- Chance for an attack to hit its target
- Single use
- The effect is consumed after it triggers once
- Limited Use
- Uses remaining out of the allowed total
- Cost
- What the ability consumes in order to be used
- Vampirism
- Heals the caster for an amount tied to the damage dealt
Related Tox: Vampirism
- Purge
- —
- Area damage
- Only applies the on-impact effects of damage and healing abilities
Related Tox: AoE
- AOE II
- Only applies the on-impact effects of damage and healing abilities
Related Tox: AoE
- Echo
- Percentage chance to recover the ability after use
- Random enemies
- Targets are picked at random among enemy cards
- Random
- The target or effect is picked at random
- Choice
- The player chooses among several offered options
- Bonus
- Additional damage not affected by elemental bonuses, but affected by Berserk and resistances
Effects
- Accuracy
- Changes cards' accuracy
- Aftershock
- Takes 50% of the damage dealt to the target.
- Base damage
- Changes the base values of damage and healing
- Cleanse
- Removes status ailments and stat changes from the targeted card
- Cost
- Requires paying a cost to use the ability
- Critical
- Changes cards' critical hit chance
- Critical Power
- Changes the strength of cards' critical damage and healing
- Divine
- Earth boost
- Boosts the EARTH element
- Fire boost
- Boosts the FIRE element
- Light boost
- Boosts the LIGHT element
- Limited use
- Abilities can only be used a limited number of times per game.
- Nature boost
- Boosts the NATURE element
- Random
- Picks a random target. Can target allied cards, enemy cards or all cards
- Shadow boost
- Boosts the SHADOW element
- Water boost
- Boosts the WATER element
Resources
- Crystals
- Currency used to purchase orbs.
- Spamtons
- Currency used during the purchase phase.
- Luck
- Improve your chances of getting better TOXS during the purchase phase.



