SpamGG
The Wild Carrier

1000/1000

Finishes

  • Standard
  • Reverse
  • Foil
  • Full Art

CommonEarth

The Wild Carrier

ArtistSimdof ↗

HP
1000/1000
Gold income
7

Resistances

  • 10%Fire
  • 10%Light
  • 10%Earth
  • 10%Nature
  • 10%Shadow
  • 10%Water

Abilities

  • Stronghold

    Mana cost
    3
    Cooldown
    4 turns
    Target
    Selected target

    Apply Taunt for 2 turns

Talents

  • Focus

    At the start of each turn, this card has a 25% chance to gain Taunt.

  • Evolution

    If possible, this card's original passives change rarity based on its HP: the lower its HP, the rarer they are. Thresholds at 75%, 50% and 25% HP.

  • Cavalry

    Increases the max HP of all other allied cards by (+150)

Lore

Species
Creature
Region
Shal'Zaar

Now that the world seems to have regained its elemental balance, nature and its adaptation to the environment can be observed as never before. The Carrier of Shal'Zaar, in the wild, is one of the few creatures able to stand against the desert's Abyssal threat. Its abilities make it a top pick to tame — for combat or for hauling goods. Monster hunters live in harmony with herds of Carriers.

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